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AbsoluteMouse
defines a mouse object that maintains a position within the window.AbsoluteMouse
object.AbstractCamera
implments the Camera
interface implementing all non-API specific camera calculations.AbstractCamera
object.AbstractGame
defines a common method for implementing game functionality.AbstractHeightMap
provides a base implementation of height data for terrain rendering.AbstractInputHandler
defines a super abstract class for input controlling.AbstractInputHandler
.AbstractInputHandler
defining the camera that defines the viewing.AbstractInputHandler
defining the app that defines the application actions.AbstractInputHandler
defining the app that defines the application actions and the camera that will define viewing.AlphaState
maintains the state of the alpha values of a particular node and it's children.AlphaState
object with default values.AmbientLight
defines the natural light of a scene.AmbientLight
object.AreaClodMesh
originally ported from David Eberly's c++, modifications and enhancements made from there.AreaUtils
is used to calculate the area of various objects, such as bounding volumes.AttributeState
ShadeState
object with the default mode being smooth.add
adds a keycode to a command that already exists.add
adds a list of keycodes corresponding to a command.add
adds the values of a parameter matrix to this matrix.add
adds the values of a parameter matrix to this matrix.add
adds the values of this quaternion to those of the parameter quaternion.add
adds a provided vector to this vector creating a resultant vector which is returned.add
adds this vector by vec
and stores the result in result
.add
adds a provided vector to this vector creating a resultant vector which is returned.add
adds the values of a provided vector storing the values in the supplied vector.add
adds the provided values to this vector, creating a new vector that is then returned.addCollision
is an abstract method whose intent is the subclass determines what to do when two Geometry object's bounding volumes are determined to intersect.addCollisionData
places a new CollisionData
object into the results list.add
adds the values of this quaternion to those of the parameter quaternion.addLocal
adds a provided vector to this vector internally, and returns a handle to this vector for easy chaining of calls.addLocal
adds the provided values to this vector internally, and returns a handle to this vector for easy chaining of calls.addLocal
adds a provided vector to this vector internally, and returns a handle to this vector for easy chaining of calls.addLocal
adds the provided values to this vector internally, and returns a handle to this vector for easy chaining of calls.addMouseButtonDownObserver
addMouseButtonUpObserver
addMouseDragObserver
addMouseEnterObserver
addMouseExitObserver
addMouseMoveObserver
addPick
adds a geometry object to the pick list.addGeometry
places a new Geometry
spatial into the results list.addTexture
adds an additional texture to the list of input textures.angleRotation
sets this matrix to that of a rotation about three axes (x, y, z).apply
multiplies this quaternion by a parameter matrix internally.set
is called to set the alpha state.set
set
set
sets the dithering state on if it is enabled, and sets it off otherwise.set
sets the OpenGL fog values if the state is enabled.set
iterates over the light queue and processes each individual light.set
calls the OpenGL material function to set the proper material state.set
sets the OpenGL shade state to that specified by the state.apply
manages the textures being described by the state.set
sets the polygon mode to line or fill depending on if the state is enabled or not.set
turns on the specified depth test specified by the state.setStates
applies all the render states for this particular geometry.setStates
applies all the render states for this particular geometry.attach
places a light in the queue to be processed.attachChild
attaches a child to this node.attachChild
attaches a child to this node.attachChild
attaches a child to this node.attachChild
averagePoints
selects the sphere center to be the average of the points and the sphere radius to be the smallest value to enclose all points.axisAligned
creates a minimal box around all supplied points.
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