A B C D E F G H I J K L M N O P Q R S T U V W X Y Z _

A

ACCUM_BUFFER_BIT - Static variable in class com.jme.scene.state.AttributeState
 
ACF_ADD - Static variable in class com.jme.image.Texture
 
ACF_ADD_SIGNED - Static variable in class com.jme.image.Texture
 
ACF_DOT3_RGB - Static variable in class com.jme.image.Texture
 
ACF_DOT3_RGBA - Static variable in class com.jme.image.Texture
 
ACF_INTERPOLATE - Static variable in class com.jme.image.Texture
 
ACF_MODULATE - Static variable in class com.jme.image.Texture
 
ACF_REPLACE - Static variable in class com.jme.image.Texture
 
ACF_SUBTRACT - Static variable in class com.jme.image.Texture
 
ACO_ONE_MINUS_SRC_ALPHA - Static variable in class com.jme.image.Texture
 
ACO_ONE_MINUS_SRC_COLOR - Static variable in class com.jme.image.Texture
 
ACO_SRC_ALPHA - Static variable in class com.jme.image.Texture
 
ACO_SRC_COLOR - Static variable in class com.jme.image.Texture
 
ACSC_FOUR - Static variable in class com.jme.image.Texture
 
ACSC_ONE - Static variable in class com.jme.image.Texture
 
ACSC_TWO - Static variable in class com.jme.image.Texture
 
ACS_CONSTANT - Static variable in class com.jme.image.Texture
 
ACS_PREVIOUS - Static variable in class com.jme.image.Texture
 
ACS_PRIMARY_COLOR - Static variable in class com.jme.image.Texture
 
ACS_TEXTURE - Static variable in class com.jme.image.Texture
 
ADDITION - Static variable in class com.jme.terrain.util.CombinerHeightMap
Constant mode to denote adding the two heightmaps.
AF_PER_PIXEL - Static variable in class com.jme.scene.state.FogState
Defines the rendering method for the fogging, where each pixel color is altered by the fogging function.
AF_PER_VERTEX - Static variable in class com.jme.scene.state.FogState
Defines the rendering method for the fogging, where each vertex color is altered by the fogging function.
ALIGN_CENTER - Static variable in class com.jme.widget.WidgetAlignmentType
 
ALIGN_EAST - Static variable in class com.jme.widget.WidgetAlignmentType
 
ALIGN_NONE - Static variable in class com.jme.widget.WidgetAlignmentType
 
ALIGN_NORTH - Static variable in class com.jme.widget.WidgetAlignmentType
 
ALIGN_NORTHEAST - Static variable in class com.jme.widget.WidgetAlignmentType
 
ALIGN_NORTHWEST - Static variable in class com.jme.widget.WidgetAlignmentType
 
ALIGN_SOUTH - Static variable in class com.jme.widget.WidgetAlignmentType
 
ALIGN_SOUTHEAST - Static variable in class com.jme.widget.WidgetAlignmentType
 
ALIGN_SOUTHWEST - Static variable in class com.jme.widget.WidgetAlignmentType
 
ALIGN_WEST - Static variable in class com.jme.widget.WidgetAlignmentType
 
ALIVE - Static variable in class com.jme.effects.Particle
Particle is currently active.
ALLEY - Static variable in interface com.jme.sound.IListenerFilter
 
ALL_ATTRIB_BIT - Static variable in class com.jme.scene.state.AttributeState
 
AM_BLEND - Static variable in class com.jme.image.Texture
Apply modifier that combines the color of the pixel with the texture color, such that the final color value is Cv = (1 - Ct) Cf.
AM_COMBINE - Static variable in class com.jme.image.Texture
Apply modifier combines two textures.
AM_DECAL - Static variable in class com.jme.image.Texture
Apply modifier that replaces the color values of the pixel but makes use of the alpha values.
AM_MODULATE - Static variable in class com.jme.image.Texture
Apply modifier multiples the color of the pixel with the texture color.
AM_REPLACE - Static variable in class com.jme.image.Texture
Apply modifier that replaces the previous pixel color with the texture color.
ARENA - Static variable in interface com.jme.sound.IListenerFilter
 
AUDITORIUM - Static variable in interface com.jme.sound.IListenerFilter
 
AVAILABLE - Static variable in class com.jme.effects.Particle
Particle is available for spawning.
AXIAL - Static variable in class com.jme.scene.BillboardNode
Alligns this Billboard Node to the screen, but keeps the Y axis fixed.
AXIS_X - Static variable in class com.jme.scene.shape.Box
 
AXIS_Y - Static variable in class com.jme.scene.shape.Box
 
AXIS_Z - Static variable in class com.jme.scene.shape.Box
 
AbsoluteMouse - class com.jme.input.AbsoluteMouse.
AbsoluteMouse defines a mouse object that maintains a position within the window.
AbsoluteMouse(String, int, int) - Constructor for class com.jme.input.AbsoluteMouse
Constructor instantiates a new AbsoluteMouse object.
AbstractCamera - class com.jme.renderer.AbstractCamera.
AbstractCamera implments the Camera interface implementing all non-API specific camera calculations.
AbstractCamera() - Constructor for class com.jme.renderer.AbstractCamera
Constructor instantiates a new AbstractCamera object.
AbstractGame - class com.jme.app.AbstractGame.
AbstractGame defines a common method for implementing game functionality.
AbstractGame() - Constructor for class com.jme.app.AbstractGame
 
AbstractHeightMap - class com.jme.terrain.util.AbstractHeightMap.
AbstractHeightMap provides a base implementation of height data for terrain rendering.
AbstractHeightMap() - Constructor for class com.jme.terrain.util.AbstractHeightMap
 
AbstractInputHandler - class com.jme.input.AbstractInputHandler.
AbstractInputHandler defines a super abstract class for input controlling.
AbstractInputHandler() - Constructor for class com.jme.input.AbstractInputHandler
Constructor creates a default AbstractInputHandler.
AbstractInputHandler(Camera) - Constructor for class com.jme.input.AbstractInputHandler
Constructor instantiates a new AbstractInputHandler defining the camera that defines the viewing.
AbstractInputHandler(AbstractGame) - Constructor for class com.jme.input.AbstractInputHandler
Constructor instantiates a new AbstractInputHandler defining the app that defines the application actions.
AbstractInputHandler(AbstractGame, Camera) - Constructor for class com.jme.input.AbstractInputHandler
Constructor instantiates a new AbstractInputHandler defining the app that defines the application actions and the camera that will define viewing.
AlphaState - class com.jme.scene.state.AlphaState.
AlphaState maintains the state of the alpha values of a particular node and it's children.
AlphaState() - Constructor for class com.jme.scene.state.AlphaState
Constructor instantiates a new AlphaState object with default values.
AmbientLight - class com.jme.light.AmbientLight.
AmbientLight defines the natural light of a scene.
AmbientLight() - Constructor for class com.jme.light.AmbientLight
Constructor instantiates a new AmbientLight object.
AreaClodMesh - class com.jme.scene.lod.AreaClodMesh.
AreaClodMesh originally ported from David Eberly's c++, modifications and enhancements made from there.

This class is an automatically updating ClodMesh that updates records acording to how much area the bounding volume takes up on the screen.
AreaClodMesh() - Constructor for class com.jme.scene.lod.AreaClodMesh
Empty Constructor to be used internally only.
AreaClodMesh(String) - Constructor for class com.jme.scene.lod.AreaClodMesh
Creates a new AreaClodMesh with the given name.
AreaClodMesh(String, TriMesh, CollapseRecord[]) - Constructor for class com.jme.scene.lod.AreaClodMesh
Creates a clod mesh that mimics the given TriMesh's geometry information.
AreaClodMesh(String, Vector3f[], Vector3f[], ColorRGBA[], Vector2f[], int[], CollapseRecord[]) - Constructor for class com.jme.scene.lod.AreaClodMesh
Creates a clod mesh with the given information.
AreaUtils - class com.jme.util.AreaUtils.
AreaUtils is used to calculate the area of various objects, such as bounding volumes.
AreaUtils() - Constructor for class com.jme.util.AreaUtils
 
AseToJme - class com.jme.scene.model.XMLparser.Converters.AseToJme.
Started Date: Jul 1, 2004

Converts .ase files to .jme format.
AseToJme() - Constructor for class com.jme.scene.model.XMLparser.Converters.AseToJme
 
AttributeState - class com.jme.scene.state.AttributeState.
AttributeState
AttributeState() - Constructor for class com.jme.scene.state.AttributeState
Constructor instantiates a new ShadeState object with the default mode being smooth.
a - Variable in class com.jme.renderer.ColorRGBA
the alpha component of the color.
abs(float) - Static method in class com.jme.math.FastMath
Returns Absolute value of a float.
acceleration - Variable in class com.jme.math.SpringNode
Acceleration vector, zeroed and recalculated on each SpringSystem.calcForces(float).
acos(float) - Static method in class com.jme.math.FastMath
Returns the arc cosine of an angle given in radians.
Special cases: If fValue is smaller than -1, then the result is PI.
activate() - Method in class com.jme.renderer.lwjgl.LWJGLTextureRenderer
 
add(String, int) - Method in class com.jme.input.KeyBindingManager
add adds a keycode to a command that already exists.
add(String, int[]) - Method in class com.jme.input.KeyBindingManager
add adds a list of keycodes corresponding to a command.
add(Matrix3f) - Method in class com.jme.math.Matrix3f
add adds the values of a parameter matrix to this matrix.
add(Matrix4f) - Method in class com.jme.math.Matrix4f
add adds the values of a parameter matrix to this matrix.
add(Quaternion) - Method in class com.jme.math.Quaternion
add adds the values of this quaternion to those of the parameter quaternion.
add(Vector2f) - Method in class com.jme.math.Vector2f
add adds a provided vector to this vector creating a resultant vector which is returned.
add(Vector2f, Vector2f) - Method in class com.jme.math.Vector2f
add adds this vector by vec and stores the result in result.
add(Vector3f) - Method in class com.jme.math.Vector3f
add adds a provided vector to this vector creating a resultant vector which is returned.
add(Vector3f, Vector3f) - Method in class com.jme.math.Vector3f
add adds the values of a provided vector storing the values in the supplied vector.
add(float, float, float) - Method in class com.jme.math.Vector3f
add adds the provided values to this vector, creating a new vector that is then returned.
add(ColorRGBA) - Method in class com.jme.renderer.ColorRGBA
Adds each r/g/b/a of this color by the r/g/b/a of the given color and returns the result as a new ColorRGBA.
add(float) - Method in class com.jme.scene.lod.ClodCreator
 
add(Object) - Method in class com.jme.scene.lod.ExVector
Add the given object to the vector if and only if it is not already present.
add(Renderer, JMEComponent) - Static method in class com.jme.util.HeadlessDelegate
Adds a new Renderer, JMEComponent pair to be tracked.
add(int) - Method in class com.jme.util.geom.nvtristrip.IntVec
 
add(Widget) - Method in class com.jme.widget.WidgetAbstractContainer
 
add(Widget, Object) - Method in class com.jme.widget.WidgetAbstractContainer
 
add(Widget, Object) - Method in class com.jme.widget.panel.WidgetScrollPanel
 
add(Widget) - Method in class com.jme.widget.panel.WidgetScrollPanel
 
add(Widget, Object) - Method in class com.jme.widget.panel.rollout.WidgetRolloutPanel
 
add(Widget) - Method in class com.jme.widget.panel.rollout.WidgetRolloutPanel
 
add(Widget, Object) - Method in class com.jme.widget.panel.rollout.WidgetRolloutPanelContainer
 
add(Widget) - Method in class com.jme.widget.panel.rollout.WidgetRolloutPanelContainer
 
addAction(KeyInputAction) - Method in class com.jme.input.AbstractInputHandler
Adds a keyboard input action to be polled by this handler during update.
addAction(MouseInputAction) - Method in class com.jme.input.AbstractInputHandler
Adds a mouse input action to be polled by this handler during update.
addAction(KeyInputAction) - Method in class com.jme.input.InputHandler
Adds a keyboard input action to be polled by this handler during update.
addAction(MouseInputAction) - Method in class com.jme.input.InputHandler
Adds a mouse input action to be polled by this handler during update.
addAction(UIInputAction) - Method in class com.jme.ui.UIActiveObject
Add an inputaction that will be fired when the control changes state
addBufferedKeyAction(KeyInputAction) - Method in class com.jme.input.InputHandler
Used to set actions which will be called based on event driven keyboard actions
addChar(WidgetFontChar) - Method in class com.jme.widget.font.WidgetFontHeader
 
addCollider(TriMesh) - Method in class com.jme.effects.cloth.CollidingClothPatch
Adds a TriMesh to check for collision with.
addCollision(Geometry, Geometry) - Method in class com.jme.intersection.BoundingCollisionResults
adds a CollisionData object to this results list, the objects only refer to the collision meshes, not the triangles.
addCollision(Geometry, Geometry) - Method in class com.jme.intersection.CollisionResults
addCollision is an abstract method whose intent is the subclass determines what to do when two Geometry object's bounding volumes are determined to intersect.
addCollision(Geometry, Geometry) - Method in class com.jme.intersection.TriangleCollisionResults
 
addCollisionData(CollisionData) - Method in class com.jme.intersection.CollisionResults
addCollisionData places a new CollisionData object into the results list.
addColor(float, float, float, float) - Method in class com.jme.util.geom.GeometryCreator
 
addColor(ColorRGBA) - Method in class com.jme.util.geom.GeometryCreator
 
addColorIndex(int) - Method in class com.jme.util.geom.GeometryCreator
 
addCommonIndex(int) - Method in class com.jme.util.geom.GeometryCreator
 
addController(Controller) - Method in class com.jme.scene.Spatial
Adds a Controller to this Spatial's list of controllers.
addCoordIndex(int) - Method in class com.jme.util.geom.GeometryCreator
 
addCoordinate(float, float, float) - Method in class com.jme.util.geom.GeometryCreator
 
addCoordinate(Vector3f) - Method in class com.jme.util.geom.GeometryCreator
 
addForce(SpringNodeForce) - Method in class com.jme.effects.cloth.ClothPatch
Add an external force to the underlying SpringSystem.
addForce(SpringNodeForce) - Method in class com.jme.math.SpringSystem
Add an external force to this system.
addGameState(String, GameState) - Method in class com.jme.app.GameStateManager
Binds a name/key to a .
addHeight(float) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
addJointMesh(JointMesh) - Method in class com.jme.animation.JointController
Adds a jointmesh for this JointController to consider animating.
addKeyboardAction(String, int, KeyInputAction) - Method in class com.jme.input.InputHandler
Binds to the key an action and an identification string.
addLayoutWidget(Widget, Object) - Method in class com.jme.widget.layout.WidgetBorderLayout
 
addLayoutWidget(Widget, Object) - Method in class com.jme.widget.layout.WidgetLayoutManager2
 
addLight(Light) - Method in class com.jme.util.LightStateCreator
Adds a light for the controller to sort into a spatial.
addLocal(Quaternion) - Method in class com.jme.math.Quaternion
add adds the values of this quaternion to those of the parameter quaternion.
addLocal(Vector2f) - Method in class com.jme.math.Vector2f
addLocal adds a provided vector to this vector internally, and returns a handle to this vector for easy chaining of calls.
addLocal(float, float) - Method in class com.jme.math.Vector2f
addLocal adds the provided values to this vector internally, and returns a handle to this vector for easy chaining of calls.
addLocal(Vector3f) - Method in class com.jme.math.Vector3f
addLocal adds a provided vector to this vector internally, and returns a handle to this vector for easy chaining of calls.
addLocal(float, float, float) - Method in class com.jme.math.Vector3f
addLocal adds the provided values to this vector internally, and returns a handle to this vector for easy chaining of calls.
addMaxX(float) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
addMaxY(float) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
addMinX(float) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
addMinY(float) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
addMouseButtonDownObserver(Observer) - Method in class com.jme.widget.WidgetAbstractContainer
 
addMouseButtonDownObserver(Observer) - Method in class com.jme.widget.WidgetAbstractImpl
 
addMouseButtonDownObserver(Observer) - Method in interface com.jme.widget.input.mouse.WidgetMouseHandlerInterface
addMouseButtonDownObserver
addMouseButtonUpObserver(Observer) - Method in class com.jme.widget.WidgetAbstractContainer
 
addMouseButtonUpObserver(Observer) - Method in class com.jme.widget.WidgetAbstractImpl
 
addMouseButtonUpObserver(Observer) - Method in interface com.jme.widget.input.mouse.WidgetMouseHandlerInterface
addMouseButtonUpObserver
addMouseDragObserver(Observer) - Method in class com.jme.widget.WidgetAbstractContainer
 
addMouseDragObserver(Observer) - Method in class com.jme.widget.WidgetAbstractImpl
 
addMouseDragObserver(Observer) - Method in interface com.jme.widget.input.mouse.WidgetMouseHandlerInterface
addMouseDragObserver
addMouseEnterObserver(Observer) - Method in class com.jme.widget.WidgetAbstractContainer
 
addMouseEnterObserver(Observer) - Method in class com.jme.widget.WidgetAbstractImpl
 
addMouseEnterObserver(Observer) - Method in interface com.jme.widget.input.mouse.WidgetMouseHandlerInterface
addMouseEnterObserver
addMouseExitObserver(Observer) - Method in class com.jme.widget.WidgetAbstractContainer
 
addMouseExitObserver(Observer) - Method in class com.jme.widget.WidgetAbstractImpl
 
addMouseExitObserver(Observer) - Method in interface com.jme.widget.input.mouse.WidgetMouseHandlerInterface
addMouseExitObserver
addMouseMoveObserver(Observer) - Method in class com.jme.widget.WidgetAbstractContainer
 
addMouseMoveObserver(Observer) - Method in class com.jme.widget.WidgetAbstractImpl
 
addMouseMoveObserver(Observer) - Method in interface com.jme.widget.input.mouse.WidgetMouseHandlerInterface
addMouseMoveObserver
addNode(SpringNode) - Method in class com.jme.math.SpringSystem
Add a SpringNode to this system.
addNormal(float, float, float) - Method in class com.jme.util.geom.GeometryCreator
 
addNormal(Vector3f) - Method in class com.jme.util.geom.GeometryCreator
 
addNormalIndex(int) - Method in class com.jme.util.geom.GeometryCreator
 
addPanelWidget(Widget, Object) - Method in class com.jme.widget.panel.rollout.WidgetRolloutPanel
 
addPanelWidget(Widget) - Method in class com.jme.widget.panel.rollout.WidgetRolloutPanel
 
addPick(Ray, Geometry) - Method in class com.jme.intersection.BoundingPickResults
adds a PickData object to this results list, the objects only refer to the picked meshes, not the triangles.
addPick(Ray, Geometry) - Method in class com.jme.intersection.PickResults
 
addPick(Ray, Geometry) - Method in class com.jme.intersection.TrianglePickResults
addPick adds a geometry object to the pick list.
addPickData(PickData) - Method in class com.jme.intersection.PickResults
addGeometry places a new Geometry spatial into the results list.
addProperty(String) - Method in class com.jme.scene.CloneCreator
Adds a Clone property that the method createCopy() should watch for when making copies of the original spatial and its children.
addRollDownObserver(Observer) - Method in class com.jme.widget.panel.rollout.WidgetRolloutPanel
 
addRollUpObserver(Observer) - Method in class com.jme.widget.panel.rollout.WidgetRolloutPanel
 
addScrollChangeObserver(Observer) - Method in class com.jme.widget.scroller.WidgetAbstractScroller
 
addSpring(SpringNode, SpringNode) - Method in class com.jme.math.SpringSystem
Create and add a Spring to this system given two nodes.
addSpring(Spring) - Method in class com.jme.math.SpringSystem
Add a Spring to this system.
addTexCoord(float, float) - Method in class com.jme.util.geom.GeometryCreator
 
addTexCoord(Vector2f) - Method in class com.jme.util.geom.GeometryCreator
 
addTexCoords(Vector2f[]) - Method in class com.jme.util.geom.GeometryCreator
 
addTexIndex(int) - Method in class com.jme.util.geom.GeometryCreator
 
addTexture(ImageIcon, int, int, int) - Method in class com.jme.terrain.util.ProceduralTextureGenerator
addTexture adds an additional texture to the list of input textures.
addToQueue(Spatial, int) - Method in class com.jme.renderer.RenderQueue
Add a given Spatial to the RenderQueue.
addValueChangeObserver(Observer) - Method in class com.jme.widget.slider.WidgetAbstractSlider
 
addWidth(float) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
 
allowsInterrupt() - Method in class com.jme.sound.scene.SoundSpatial
 
allowsRepeats() - Method in class com.jme.input.action.KeyInputAction
Returns true if a single key press is set to allow repeated performAction calls.
angleRotation(Vector3f) - Method in class com.jme.math.Matrix4f
angleRotation sets this matrix to that of a rotation about three axes (x, y, z).
apply(Matrix3f) - Method in class com.jme.math.Quaternion
apply multiplies this quaternion by a parameter matrix internally.
apply(float, SpringNode) - Method in class com.jme.math.SpringNodeForce
Apply the force defined by this class on a given node.
apply() - Method in class com.jme.scene.state.RenderState
This function is defined in the RenderState that is actually used by the Renderer.
apply() - Method in class com.jme.scene.state.lwjgl.LWJGLAlphaState
set is called to set the alpha state.
apply() - Method in class com.jme.scene.state.lwjgl.LWJGLAttributeState
set
apply() - Method in class com.jme.scene.state.lwjgl.LWJGLCullState
set
apply() - Method in class com.jme.scene.state.lwjgl.LWJGLDitherState
set sets the dithering state on if it is enabled, and sets it off otherwise.
apply() - Method in class com.jme.scene.state.lwjgl.LWJGLFogState
set sets the OpenGL fog values if the state is enabled.
apply() - Method in class com.jme.scene.state.lwjgl.LWJGLFragmentProgramState
 
apply() - Method in class com.jme.scene.state.lwjgl.LWJGLLightState
set iterates over the light queue and processes each individual light.
apply() - Method in class com.jme.scene.state.lwjgl.LWJGLMaterialState
set calls the OpenGL material function to set the proper material state.
apply() - Method in class com.jme.scene.state.lwjgl.LWJGLShadeState
set sets the OpenGL shade state to that specified by the state.
apply() - Method in class com.jme.scene.state.lwjgl.LWJGLShaderObjectsState
Applies those shader objects to the current scene.
apply() - Method in class com.jme.scene.state.lwjgl.LWJGLStencilState
 
apply() - Method in class com.jme.scene.state.lwjgl.LWJGLTextureState
apply manages the textures being described by the state.
apply() - Method in class com.jme.scene.state.lwjgl.LWJGLVertexProgramState
Applies this vertex program to the current scene.
apply() - Method in class com.jme.scene.state.lwjgl.LWJGLWireframeState
set sets the polygon mode to line or fill depending on if the state is enabled or not.
apply() - Method in class com.jme.scene.state.lwjgl.LWJGLZBufferState
set turns on the specified depth test specified by the state.
applyDefaultStates() - Static method in class com.jme.scene.Spatial
All non null default states are applied to the renderer.
applyOnSource(int) - Method in interface com.jme.sound.IBufferFilter
 
applyOnSource(int) - Method in class com.jme.sound.lwjgl.BufferFilter
 
applyStates() - Method in class com.jme.scene.Geometry
setStates applies all the render states for this particular geometry.
applyStates() - Method in class com.jme.widget.text.WidgetText
setStates applies all the render states for this particular geometry.
applyToSpatial(Spatial) - Method in class com.jme.math.TransformMatrix
Applies this TransformMatrix to the given spatial, by updating the spatial's local translation, rotation, scale.
applyToSpatial(Spatial) - Method in class com.jme.math.TransformMatrixQuat
Applies the values of this matrix to the given Spatial.
asin(float) - Static method in class com.jme.math.FastMath
Returns the arc sine of an angle given in radians.
Special cases: If fValue is smaller than -1, then the result is -HALF_PI.
atan(float) - Static method in class com.jme.math.FastMath
Returns the arc tangent of an angle given in radians.
atan2(float, float) - Static method in class com.jme.math.FastMath
A direct call to Math.atan2.
attach(Light) - Method in class com.jme.scene.state.LightState
attach places a light in the queue to be processed.
attachChild(Spatial) - Method in class com.jme.effects.LensFlare
Calls Node's attachChild after ensuring child is a FlareQuad.
attachChild(Spatial) - Method in class com.jme.scene.ImposterNode
attachChild attaches a child to this node.
attachChild(Spatial) - Method in class com.jme.scene.Node
attachChild attaches a child to this node.
attachChild(SoundSpatial) - Method in class com.jme.sound.scene.SoundNode
attachChild attaches a child to this node.
attachChild(Spatial) - Method in class com.jme.widget.viewport.WidgetViewport
attachChild
attemptFileConvert(String[]) - Method in class com.jme.scene.model.XMLparser.Converters.FormatConverter
Given an array of string arguments representing two files, the first file will be read and the second file will be deleted (if existing), then created and written to.
averagePoints(Vector3f[]) - Method in class com.jme.bounding.BoundingSphere
averagePoints selects the sphere center to be the average of the points and the sphere radius to be the smallest value to enclose all points.
axisAligned(Vector2f[]) - Method in class com.jme.widget.bounds.WidgetBoundingRectangle
axisAligned creates a minimal box around all supplied points.

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z _